If not specified, there will be at most one, i.e. ![]() (It would be nice to specify the number of CPU threads +1.) My environment is 5 because it is 4 threads. (A directory called build has existed since the beginning, so instead of b.) )Īn option -j5 for make is the maximum number of jobs to run in parallel. I created a directory called b and am doing the build work in it, but there is no problem even if this procedure is not required. # 依存パッケージ & 必要なツールインストール sudo apt install meson libdrm-dev automake libtool ![]() (It is not good to publish something that has not been confirmed.) ) Preparing the Build Toolsįrom module preparation to building ffmpeg, install the essential tools for building first. NVIDIA, AMD has only checked for help because I don't have a machine for GPU encoding. The procedures and commands displayed here have been confirmed to be executed in the following environments. (I don't usually use them all.) If you're in a weird environment using three hard PCs, that's a different story. This article summarizes how to deploy and build QSV, AMF, NVENC to FFMPEG.īy following all of the steps listed here, you can build a ffmpeg that you can hardware-encode on any Intel GPGPU, AMD GPU, or NVIDIA GPU. ![]() To do hardware encoding, you must prepare the module and build ffmpeg yourself. (On Linux Mint, installing ffmpeg as a package from apt made NVENC available.) ) The default ffmpeg is software encoding only. Ffmpeg allows hardware encoding using Intel's QSV, AMD's AMF, and NVIDIA's NVENC.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |