Still, rough draft wise, I hope it helps aspiring wannabe modders, to pick and download/use the mods that suit them best. Instead of picture/video captured evidence, to infuse life to this guide. To avoid a "just works" foundation for when this game eventually has far more than 100+ Mods.Īs things are this mod guide is a very rough, work in progress. And maybe later, make this as a sticky note/guide for which order, is best to have mods load in. With visual examples/proof, analysis on how each good mod is/are working. And partially so I can remind myself, to update this guide. Welcome to some lazy mod guide, that I've decided to write for this game. Effects: Used to create events, player actions, and oh so much more.Modding Guide: All about how to Mod Wildermyth. Lore: Learn more about the monstrous factions in the Yondering Lands.Writer's Guide: Want to write for the game? Here's what you need. The best way to give feedback or report bugs is to press F11 while running the game, but here is some troubleshooting for common issues.įor developers, storytellers, modders, and translators. Legacy points that you accrue can be used to recruit new heroes to your company, build new stations or dispel calamities.Ĭompleting a campaign lets you use those legendary heroes in future campaigns as part of your legacy. Your enemies also grow in strength through calamities that occur as time advances. Leveling up your heroes offers you a choice of new random abilities. Building bridges and passes opens up navigation across rivers and mountain ranges.Ĭollected resources can be used to craft better tiers of equipment. You, the player, develop heroes as the game progresses, by scouting the overland map, fighting any lurking threats, defending and improving the area over time, and taking part in quest opportunities that arise.
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